![]() Using Bottomless Quiver increases the user's Attack Power for the skill's duration. ![]() ![]() Starting Stats: Attack Power +15% and Critical Hit Rate 5%.Upgrading increases the percentage applied to Attack Power and Critical Hit Rate.Holding special arrows increases Attack Power and Critical Hit Rate. Starting Stats: basic arrow capacity -8, special arrow capacity +8.Upgrading applies a greater decrease in the number of basic arrow slots in order to add special arrow slots.The Overload effect can be activated only when the Reload skill is equipped. Using Reload immediately after a successful Critical Hit refills all arrows without a cooldown. (need confirmation and max rank info) Overload ĭecreases user's basic arrow capacity -X and increases the user's max special arrow capacity +X. Hitting enemies with combo attacks has a 55% chance to reduce the cooldown for Tempest Shot for each hit. Hitting enemies with combo attacks has a 50% chance to reduce the cooldown for Tempest Shot for each hit. When targets are hit with Rush-type and Double Shot-type combos or skills 3 times, the Flashing effect is applied to you for 47 seconds. Increases Tempest Shot damage + 60% and decreases arrow cost of Rush-type and Double Shot-type skills by - 5 Increases Max HP + 1,600 and the damage of combos + 40%. When targets are hit with Rush-type and Double Shot-type combos or skills 3 times, the Flashing effect is applied to you for 44 seconds. Increases Tempest Shot damage + 55% and decreases arrow cost of Rush-type and Double Shot-type skills by - 5 Increases Max HP + 1,250 and the damage of combos + 40%. Increases Max HP + 500 and the damage of combos + 5%. Hitting enemies with combo attacks has a 10% chance to reduce the cooldown for Tempest Shot for each hit. When targets are hit with Rush-type and Double Shot-type combos or skills 3 times, the Flashing effect is applied to you for 23 seconds. Increases Tempest Shot damage + 20% and decreases arrow cost of Rush-type and Double Shot-type skills by - 3. Increases Max HP + 400 and the damage of combos + 5%. ![]() Tempest Shot is additionally recharged 2 times. Hitting enemies with combo attacks has a 8% chance to reduce the cooldown for Tempest Shot for each hit. The Flashing effect decreases the charging time of Tempest Shot -10% and can be stacked up to 8 times. When targets are hit with Rush-type and Double Shot-type combos or skills 3 times, the Flashing effect is applied to you for 20 seconds. Increases Tempest Shot damage + 15% and decreases arrow cost of Rush-type and Double Shot-type skills by - 2. Starting Stats: Max HP +400, combo damage +5%.Upgrading increases the amount of Max HP and percentage of damage applied to combos.Increases Max HP and the damage of combos. Starting Stats: 8% chance to reduce the cooldown for Tempest Shot by 2 second per shot.Upgrading applies increases the percentage chance of reducing the cooldown to Tempest Shot and increasing the recharge times.Hitting enemies with combo attacks has a chance to reduce the cooldown for Tempest Shot for each hit. Starting Stats: Flashing effect for 20 seconds, charging time of Tempest Shot -10%.Upgrading applies a greater decrease to the charging of Tempest Shot.When targets are hit with Rush-type and Double Shot-type combos or skills 3 times, the Flashing effect is applied to you for X seconds. Starting Stats: Tempest Shot damage +15%, arrow cost -2.Upgrading increases the percentage of damage added and applies a greater decrease to arrow cost.Increases the Tempest Shot damage and decreases arrow cost of Rush-type and Double Shot-type skills.
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